Aim. Fire. Watch it all come down.

A 3D physics game about knocking things over. Point the cannon at a tower of crates, cans and jam jars, let a ball fly, and clear the platform before the balls run out.

Coming to the App Store See it fall
  • iPhone · iOS 26+
  • Rated 4+
  • Free · Premium one-off
  • No sign-up · Game Center optional
How it plays

One finger. A cannon. A lot of physics.

  1. 1
    Tap where it should land. The cannon swings to follow, a dotted arc shows the path, and the ball flies at a fixed speed. No power gauge to fight.
  2. 2
    Everything has weight. Glass shatters where the ball hits. Crates and cans get shoved off instead. Heavy things barely move; light things fly.
  3. 3
    Clear the platform, keep the change. One point per object, a level is yours when the pad is empty, and the balls you didn't need stay in your count.

Real gameplay, recorded in the game.

Worlds

Pick a place to make a mess

Every world brings its own objects, its own physics feel, its own sounds and its own leaderboard. The fourth one changes with the season.

Ways to play

Solo, daily, or against someone

Always one more level

Every level is built fresh and checked so it can actually be cleared with the balls you get. Difficulty climbs slowly and tops out, and after a miss the next one eases off. From mid-game, two and then three platforms share one shot budget. You never hit the end.

Daily Smash

One shared leaderboard that resets every day. Same tower for everyone, one attempt that counts, and a reminder in the evening if you haven't cleared anything yet.

1-on-1

A live Game Center match against someone around your level. You take turns at the same tower, one ball each. Whoever knocks down the last object wins on the spot. No chat, kid-safe names, and if nobody turns up within half a minute a bot steps in.

Premium
The Style shop

Dress the cannon

Eight designs. Classic is yours from the start; the other seven are bought once with the points the game pays out and kept forever. Each one is its own model, not a recolour. Six ball trails to go with them.

  • The Classic cannon design Classic Free
  • The Candy Cannon cannon design Candy Cannon 5,000
  • The Frost Blaster cannon design Frost Blaster 7,500
  • The Rocket Pod cannon design Rocket Pod 7,500
  • The Brass Steamer cannon design Brass Steamer 10,000
  • The Piping Bag cannon design Piping Bag 12,500
  • The Royal Gold cannon design Royal Gold 20,000
  • The Sea Dog cannon design Sea Dog 25,000
Come back tomorrow

A streak that never caps

Clear one level a day and the day's prize lands in your wallet. Seven days make a cycle, every cycle pays more than the last, and milestone days drop a bonus on top. Miss one day and a streak saver, earned on day seven, keeps the run alive.

Day 100
+10,000 points
Day 365
+50,000 points
Week 52
×3.85 on every prize
  1. Day 1 200
  2. Day 2 300
  3. Day 3 500
  4. Day 4 700
  5. Day 5 1,000
  6. Day 6 1,500
  7. Day 7 3,000
Free and Premium

Free to play. One purchase for the rest.

Free

Download and playad-supported

  • The whole Space world, every level
  • Leaderboards, achievements, Daily Smash
  • The daily streak and its prizes
  • Ads: a video you choose to watch for an extra ball, and one between levels every so often. Never banners, always the child-safe setup

Premium

One purchasenot a subscription

  • No ads, ever again
  • More worlds to play in
  • 1-on-1 live matches
  • Restores on any iPhone with the same Apple Account

Points you earn by clearing levels buy a few extra balls when you run dry, boosters, and cannon styles. Packs of points are sold too, but they never touch a leaderboard. Scores come from playing.

Questions

The ones worth answering

Is it fine for kids?

It is rated 4+ and built with that in mind. 1-on-1 has no chat, opponents show only a screen name, Game Center's parental restrictions are honoured, and the ads in the free game use the child-safe settings.

Do I need an account?

No. The game runs without signing in to anything. Game Center, which you already have with your Apple Account, is what powers leaderboards, achievements and 1-on-1, and you can leave it off.

What happens to my data?

Scores and achievements live with Apple's Game Center. Level results are stored through iCloud so progress survives a new phone. The free game shows ads through Google AdMob, which asks for consent in the EEA first. The game never blocks on any of it being unavailable.

Why does it need iOS 26?

The whole game is rendered with RealityKit on the current SwiftUI, which is what makes the glass shatter and the crates tumble properly. It runs on iOS 26 and everything after it. Supporting older systems would mean a different, duller game.

BrickBalls is on its way

The game is in its final stretch before the App Store. Write to us and we will tell you the moment it lands.