Space
A floating pad in a nebula. Nothing falls here.
A 3D physics game about knocking things over. Point the cannon at a tower of crates, cans and jam jars, let a ball fly, and clear the platform before the balls run out.
Real gameplay, recorded in the game.
Every world brings its own objects, its own physics feel, its own sounds and its own leaderboard. The fourth one changes with the season.
A floating pad in a nebula. Nothing falls here.
A shooting gallery on the boardwalk.
Calm, warm, and very breakable.
Changes with the calendar. Halloween, Christmas, Easter…
Every level is built fresh and checked so it can actually be cleared with the balls you get. Difficulty climbs slowly and tops out, and after a miss the next one eases off. From mid-game, two and then three platforms share one shot budget. You never hit the end.
One shared leaderboard that resets every day. Same tower for everyone, one attempt that counts, and a reminder in the evening if you haven't cleared anything yet.
A live Game Center match against someone around your level. You take turns at the same tower, one ball each. Whoever knocks down the last object wins on the spot. No chat, kid-safe names, and if nobody turns up within half a minute a bot steps in.
PremiumEight designs. Classic is yours from the start; the other seven are bought once with the points the game pays out and kept forever. Each one is its own model, not a recolour. Six ball trails to go with them.
Classic
Free
Candy Cannon
5,000
Frost Blaster
7,500
Rocket Pod
7,500
Brass Steamer
10,000
Piping Bag
12,500
Royal Gold
20,000
Sea Dog
25,000
Clear one level a day and the day's prize lands in your wallet. Seven days make a cycle, every cycle pays more than the last, and milestone days drop a bonus on top. Miss one day and a streak saver, earned on day seven, keeps the run alive.
It is rated 4+ and built with that in mind. 1-on-1 has no chat, opponents show only a screen name, Game Center's parental restrictions are honoured, and the ads in the free game use the child-safe settings.
No. The game runs without signing in to anything. Game Center, which you already have with your Apple Account, is what powers leaderboards, achievements and 1-on-1, and you can leave it off.
Scores and achievements live with Apple's Game Center. Level results are stored through iCloud so progress survives a new phone. The free game shows ads through Google AdMob, which asks for consent in the EEA first. The game never blocks on any of it being unavailable.
The whole game is rendered with RealityKit on the current SwiftUI, which is what makes the glass shatter and the crates tumble properly. It runs on iOS 26 and everything after it. Supporting older systems would mean a different, duller game.
The game is in its final stretch before the App Store. Write to us and we will tell you the moment it lands.